Exposure To Mass Media Violence Psychology Essay

Print   

23 Mar 2015

Disclaimer:
This essay has been written and submitted by students and is not an example of our work. Please click this link to view samples of our professional work witten by our professional essay writers. Any opinions, findings, conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of EssayCompany.

Please Follow These Procedures: If requested by your mentor, use an assignment cover sheet as the first page of the word processor file. The assignment header should include the Learner's last name, first initial, course code, dash, and assignment number (DoeJXXX0000-1) justified to the left and the page number justified to the right.

Keep a Photocopy or Electronic Copy of Your Assignments: You may need to re-submit assignments if your mentor has indicated that you may or must do so.

Academic Integrity: All work submitted in each course must be the Learner's own. This includes all assignments, exams, term papers, and other projects required by the faculty mentor. The known submission of another person's work represented as that of the Learner's without properly citing the source of the work will be considered plagiarism and will result in an unsatisfactory grade for the work submitted or for the entire course, and may result in academic dismissal.

The topic focus is exposure to mass media violence (television, video gaming, movies, etc…) and how this affects children and teen's behavior. For many years the topic of mass media violence and the vast amount of exposure that children and teens are subjected to has led to numerous discussions and allegedly a significant amount of research that has shown exposure to violence is causation for aggressive and/or violent behavior in children and teens. Research has shown that as technology has advanced and censorship has decreased, children and teens are being exposed to aggression and violence more than ever, and this exposure leads to desensitization and a strong, positive, correlation that children and teens are exhibiting aggressive and/or violent behaviors after being exposed to aggressive or violent situations. Some research has declared that children and teens who have been subjected to media violence have committed criminal acts as adults.

When you were a child, do you remember waking up early on Saturday mornings anxious to spend several hours sitting in front of the television watching cartoons? Did you ever stop and think that those fun Saturday shows could have been damaging to your psychological well-being? Yes, observing Fred Flintstone hitting Barney Rubble with a club, according to some research results that will follow, can be damaging to a person's psychological health. Depending on the research that you read will determine the level of risk involved in being exposed to mass media violence. As censorship decreases and technology increases there is a high probability that the consumer, a large percentage being children and teens, is becoming more likely to be exposed to aggression and violence through mass media. The term mass media includes television programming, video games, music lyrics, sports, and anything that portrays acts of aggression or violence that may be mass produced.

Although numerous reports try to link media violence as causation for aggressive and violent behaviors there is no scientific study that shows more than a correlation between the two. Not all agree that a correlation even exist. Some feel that the lack of proper caregiving and education is to blame.

Video gaming was introduced in the early 70s with a game called Pong (Gentile & Anderson, 2003) that simply consisted of lines at each end of the screen, and a dot that bounced back and forth across the screen. The object of the game was played in the same manner as a tennis match. This was the birth of video gaming, an industry that is now worth billions. Gentile and Anderson (2003) say that, the gaming industry is raking in billions of dollars per year (Cohen, 2000). The PlayStation video game console, which began as a side project at Sony, now represents $6 billion of the company's $20 billion in annual sales" (Cohen, 2000 cited in Gentile & Anderson, 2003, p.132). Since the early 70s, playing video games has become one for the favorite pastimes for teens and children. Gentile and Anderson, (2003) say that, "Video games have become one of the dominant entertainment media for children in a very short time. In the mid-1980s, children averaged about four hours a week playing video games, including time spent playing at home and in arcades" (Harris & 'Williams, 1985 cited in Gentile & Anderson, 2003, p.132). Not only are these games played by a large percentage of children and teens, but moreover, "Many of the most popular games feature graphic depictions of weapons, street fighting, armed conflict, carnage, and death"("BJA," 2008, p. 1).

Researcher Erik Erikson developed eight stages of development. Erikson's fifth stage of development is Identity vs. Role Confusion which occurs during the ages of 13 to 15 years of age (McLeod, 2008). During this stage Erikson asserts, according to McLeod (2008), "Is a major stage in development where the child has to learn the roles he will occupy as an adult" (para. 25). Mass media violence such as gaming, sports, television, etc., seem to target a vulnerable audience such as children and teens; both who often tend to exhibit risky behaviors due to immaturity that can possibly pose a problem for continued aggressive and violent behaviors as an adult.

Video Games - Did They Begin at Brookhaven? (1981). Retrieved from http://www.osti.gov/accomplishments/videogame.html

This informational article discusses the beginning of video gaming. A man by the name of William Higinbotham likely developed the first video game in the late 1950s ("osti.gov," 1981). The game was later known as "Pong" that most of us enjoyed on our Atari game set. This is a simple game of two lines and a dot that bounced back and forth. The objective was not to let the dot get passed the line. The game had the same objective as a tennis game except it was played on a video screen. Higinbotham developed the game in a lab at Brookhaven National Laboratory ("osti.gov," 1981). The article provides information on how the game was developed and how analog computers were used. There were minimal flaws in early production, but overall, the game worked very well and became a huge success (1981). The article provides convincing information as to the first ever video game.

Since the 1950s, it is no surprise that technology has advanced and video games have gone through some extreme changes. These games have become more realistic and life like and it was inevitable that displays of aggression and violet portrayals would soon enter into the picture and that would target and negatively affect some of the child and teen population.

Ivory, J. (2008). The games, they are a changin': Technological advancements in video games and implications for effects on youth. In P. Jamieson, & D. Romer (Eds.), The Changing Portrayal of Adolescents in the Media since 1950 (pp. 215-375). Retrieved from http://www.academia.edu/179143/The_games_they_are_a_changin_Technological_advancements_in_video_games_and_implications_for_effects_on_youth

The information in this book chapter focuses on the changes that have occurred since William Higinbotham first invented the infamous Pong game. This chapter reviews early research released by the Kaiser Family Foundation who examined early video gaming and how much time children spent playing games. Initially children played the games only an hour or two weekly; older children seemed to play games longer. Dated research in 2007 by Kaiser Family Foundation, found that a large percentage of children and teens tend to play video games greater than 14 hours per week (Ivory, 2008). This book chapter also discusses how children and teens are "groomed" from an early age to engage in gaming. Information is also provided that explains how advertisers target children and teens when producing such games. It is also discussed how violent video gaming can have negative psychological effects on teens and children. Ivory provides resources and references as to the research in this chapter. Ivory seems to provide valid information on how the gaming industry has advanced and the negative effects that can be placed on children and teens.

It seems that people who produce violent video gaming and other forms of media violence seem to have a good understanding of the stages of development that children go through. Erik Erikson and Jean Piaget coined several stages that children progress through in life. At certain stages, children are very vulnerable and may not be able to differentiate between fiction, fantasy, and reality.

McLeod, S. (2008). Erik Erikson. Retrieved from http://www.simplypsychology.org/Erik-Erikson.html

This informational article provides information and the concept of Erik Erikson's psychosocial stages of development. The particular stages that were analyzed for the purpose of the mass media violence topic are Erikson's stage 4 and 5 - Industry (competence) vs. Inferiority (6 - 12 years) and Identity vs. Role Confusion (13 - 18 years) which seems to be ages that are more prone to play video games (McLeod, 2008). Information is provided details how children and teens are vulnerable and still display some risky behaviors during these stages of life. Industry (competence) vs. Inferiority stage shows that children are still learning vital life skills that are important to carry them in future stages of life (2008). Identity vs. Role Confusion, according to this theory, which occurs from early to late teen years shows that teens are somewhat confused and are looking ahead to what they have to accomplish success in life; this can be easily disrupted. The concepts of Erikson's theory show that childhood and early teen years are crucial times in their life and can be easily altered (2008).

Albert Bandura conducted a study called the Bobo doll experiment where groups of children were exposed to an adult displaying aggressive type behavior toward a blow-up type doll that is obviously a child's toy. When the children were placed into the room with the doll, a significant percentage, according to Bandura's results, modeled the behavior that was witnessed (Bandura & Ross, 1961).

Bandura, A., Ross, D., & Ross, S. (1961). Transmission of aggression through imitation of aggressive models. The Journal Of Abnormal And Social Psychology, 63, 575-582. http://dx.doi.org/10.1037/h0045925

In this experimental design the researchers, Bandura and Ross, used more than a total of 70 participants which were preschool aged children that consisted of both boys and girls. There were a total of three groups with one being a control group. Bandura's hypothesis was, if children observed violence, children would then model or repeat what was witnessed. The experimental groups witnessed the adult role model (a female) showing aggressive behavior towards a blow up doll, likely a child's punching bag type toy, coined with the name Bobo doll. After the act, all of the children were placed in the room with the doll and other toys. The experimenters then observed the participants for aggressive type behavior. The results determined that the children who witnessed the act displayed more aggression than the control group. The concept seems to show that viewing aggression provokes arousal. The experiment seems valid but would likely not be passed by the board today for ethical reasons. Most of the research that has been performed regarding mass media violence and aggression now has mainly consisted of interviews and self-report questionnaires.

Marketing techniques and strategies by companies is said to target children and teens to purchase violent video games. The World Wrestling Entertainment (WWE) is currently rated as PG TV which means parental guidance; however, even with a PG rating, professional wrestling still exposes the watcher to aggressive and violent acts. Over 50% of World Wrestling Entertainment's target audience is under the age of 35 years (Oz, 2012). Not only sports programming but television also uses methods of targeting an audience.

Dorfman, L., Woodruff, K., Chavez, V., & Wallack, L. (1997). Youth and violence on local television news in California. American Journal Of Public Health, 87, 1311-1316. http://dx.doi.org/10.2105/AJPH.87.8.1311

The data from the American Journal of Public Health gathered by the researcher's looks at how television news broadcasts prime its viewers and lawmakers to form an opinion on violence as it relates to young people. The method was an analysis of over 200 hours of local news footage and over 1,700 news stories that pertained to violent acts conducted by young people. The results found some key factors such as violence were the main issue in the news. The conclusion was that violence was the main topic in news coverage. A major flaw in the results is due to only local coverage being analyzed.

Oz, D. (2012). WWE News: Breakdown of Ages of WWE Audience Illustrates Interesting Trend. Retrieved from http://bleacherreport.com/articles/1040312-wwe-news-breakdown-of-ages-of-wwe-audience-shows-interesting-trend

In this informational article on how sports companies, mainly the World Wrestling Entertainment (WWE) targets young people with their marketing strategies to purchase their videos and games which some consider to display violence. The article provides information relating to target ages that WWE seek as their audience base.

Rifon, N., Royne, M., & Carlson, L. (2010). Violence and advertising: Effects and consequences. Journal of Advertising, 39. http://dx.doi.org/10.2753/JOA0091-3367390401

The information released in this article discusses the advertising methods used to promote violent video games. The article discusses that "during family programming, teaser campaigns for the nightly news and other highly violent shows seem to appear regularly" (Rifon, Royne, & Carlson, 2010, p. 9). The article focuses on media violence and tactics used by advertisers to seemingly target children into purchasing violent video games. The article was more of an outrage and plea for advertisers to find other ways to promote violent video game sales.

Bloom, R. (2002). On media violence: Whose facts? Whose misinformation? American Psychologist, 57(5-7), 447-448. http://dx.doi.org/10.1037/0003-066X.57.6-7.447

This is an informational article that reviews literature and research that shows how some reports and statistics may have been misreported in some reports over the years. Bloom says that, "Over the past 50 years, the average news report has changed from claims of a weak link to a moderate link and then back to a weak link between media violence and aggression" (Bloom, 2002, p. 448). The validity of this article is unknown since there are likely conflicting reports that may be found.

Video Games and Violence. (2008). Retrieved from http://ksu.edu.sa/sites/KSUArabic/Research/ncys/Documents/r8.pdf

This article from the Bureau of Justice Assistance National Crime Prevention Council is a large overview of violent video gaming, the concern that some have concerning violent games, and the article also discusses the rating system that is now in place for games and music; the rating system is similar to the rating system used for movies. The article also reviews past research that determined violent video gaming correlated with aggressive behaviors. The concept of the article correlates with most other research that shows a strong link between violent games and aggressive behavior.

As time has progressed, video games and other forms of mass media violence have made its way into the homes of children and teens. Not only video games but other forms of violence such as, television and music lyrics have also raised issues pertaining to violence.

Violent song lyrics may lead to violent behavior [brief]. (2003, July 2003). American Psychological Association, 34(7). Retrieved from http://www.apa.org/monitor/julaug03/violent.aspx

This article released by the APA reviews five experiments in which "more than 500 college students to listen to such violent songs as,

"Shoot 'Em Up" by Cypress Hill and "Hit 'Em Hard" by Run DMC, and such nonviolent songs as "Finger Lickin' Good" by the Beastie Boys and "Love vs. Loneliness" by the Suicidal Tendencies. Researchers also included the lyrics of humorous violent and nonviolent songs like "A Boy Named Sue" by Johnny Cash and "Hello Mudduh, Hello Fadduh" by Allan Sherman" ("APA lyrics," 2003, para. 4).

After listening to the lyrics, the participants were asked to perform a task using word associations. The results found that participants used words pertaining to more association with aggression and also reported "feelings of hostility as measured by the State Hostility Scale, ranking sentences based on their emotions after hearing the songs" (2003, para.4). The results found a strong link between violent lyrics and hostility.

Some regulations have been put into place that requires manufactures to place a rating on the game, or in other cases parental advisories have to be placed on CDs that contain strong or suggestively violent language.

ESRB Ratings Guide. (n.d.). Retrieved from http://www.esrb.org/ratings/ratings_guide.jsp

This information contains the rating system that is required for all video games. Video games are rated by the Entertainment Software Rating Board (ESRB). Video games are rated in the following manner: eC - Early Childhood, E - Everyone, T - Teen, M - Mature, Ao - Adults only ("ESRB," n.d.). This article is informational and contains no data. The game rating system is the only information disclosed.

The National Center for Children Exposed to Violence released statistical data in regards to exposure to violence.

Media Violence. (2003). Retrieved from http://www.nccev.org/violence/media.html

The National Center for Children Exposed to Violence says that "The American Academy of Pediatrics reports that by age 18, the average American child will have viewed about 200,000 acts of violence on television alone" ("NCCEV," 2003, para. 1). According to NCCEV (2003), statistics show that -

Nearly 3 out 4 eighth graders watch 2+ hours of TV each weekday (Brown, Brett and Bzostek, Sharon. Violence in the Lives of Children. Cross Currents, Issue 1, August 2003. Child Trends DataBank)

60% percent of American households have three or more televisions (Kaiser Family Foundation. Kids and Media Fact Sheet. Revised November 2001).

A third of all 0-6 year-olds (36%) have a TV in their bedroom, more than one in four (27%) have a VCR or DVD, one in ten have a video game player, and 7% have a computer. Thirty percent of 0-3 year-olds have a TV in their room, and 43% of 4-6 year-olds do. (Kaiser Family Foundation. Zero to Six: Electronic Media in the Lives of Infants, Toddlers and Preschoolers. October 2003

The National Television Violence Study found that nearly 2 out of 3 TV programs contained some violence, averaging about 6 violent acts per hour. ("NCCEV," 2003, para. 7)

Statistical data is reviewed in this article.

Key Facts. (2003). Retrieved from http://www.kff.org/entmedia/upload/key-facts-tv-violence.pdf

In Key Facts released from the Kaiser family Foundation gives informational and statistical data regarding the prevalence of violence on TV stating that -

Nearly 2 out of 3 TV programs contained some

violence, averaging about 6 violent acts per hour.

• Fewer than 5% of these programs featured an

anti-violence theme or prosocial message emphasizing

alternatives to or consequences of violence.

• Violence was found to be more prevalent in children's

programming (69%) than in other types of

programming (57%). In a typical hour of programming,

children's shows featured more than twice

as many violent incidents (14) than other types of

programming. ("Kaiser Key Facts," 2003)

The article goes on to discuss and review information pertaining to media violence in regards to laboratory study reviews and field experiments. The Kaiser Family Foundation did not conduct these experiments or studies. The article is informational and relays some statistical information.

In a report released by the Senate on the Judiciary (1999) says that, The National Institute on Media and Family found that, despite the rating system in place for video games, in 1998, only 21% of retail and rental stores had any policies prohibiting the sale or rental of adult games to minors. Earlier this year the Senate Commerce Committee heard testimony about a 12-year-old boy who bought the video games "Doom" and "Quake"--both of which are rated for adults only--at a Washington, D.C. video store at the recommendation of the store clerk. The National Institute on Media and the Family also found that some manufacturers of video games are marketing to children ultra-violent products rated only for adults. One such video game, "Resident Evil 2," was advertised in the magazine "Sports Illustrated for Kids." (Hatch, 1999, para. 27)

The report by the Senate on the Judiciary (1999) states a direct causation of violent behaviors and media violence by saying "The effect of media violence on our children is no longer open to debate" (Hatch, 1999, p. 38).

Hatch, O. (1999). CHILDREN, VIOLENCE, AND THE MEDIA. Retrieved from http://www.indiana.edu/~cspc/ressenate.htm

This informational article from the Senate on the Judiciary reviews statistical data as well as possible solutions for violent video games being sold to underage buyers. The article reviews problems, principle causes, steps for national reform, and guidance for parents. The article reviews forms of violence including, film, television, and video gaming. The validity of this information is not in question and the article provides some forms of assisting parents in how to be aware of what type of materials are being sold to children.

Technology has grossly progressed over the past few years. Not only can violent gaming be played on a home gaming set, but now children and teens have access to portable gaming and videos through telephones, and other portable social media gadgets. Media has come a long way since the release of Pong. The following article reviews range from interview and questionnaire type experiments to longitudinal studies that show a correlation between aggressive behaviors as a child after being exposed to media violence to criminal behavior that has led to incarceration for violent crimes as an adult.

Gentile, D., & Bushman, B. (2012). Reassessing media violence effects using a risk and resilience approach to understanding aggression. Psychology Of Popular Media Culture, 1, 138--151. http://dx.doi.org/10.1037/a0028481

Data released from the Psychology of Popular Media Culture in regards to the effects of exposure to media violence and behavior issues. This is a study using questionnaires that measured 6 risk factors for aggressive behavior after viewing violent situations such as video games, T.V., etc. The study used over four hundred participants that consisted of third and fourth grade students, their peers, and teachers. Several risk factors were taken into account for this study such as the sex of the participant; hostile attribution bias, and parents' involvement in media were also considered. The procedure used was peer nomination, self-report, and teacher ratings. The findings found that there is substantial risk, up to 10%, for aggression after viewing media violence Opposed to those who did not view media violence. The article seems to be on target with some previous findings, although having to use a self-report questionnaire always leaves room for false answers by the participants.

Huesmann, L. (1986). Psychological Processes Promoting the Relation Between Exposure Between Media Violence and Aggressive Behavior by the Viewer. Journal of Social Issues, 42. Retrieved from http://deepblue.lib.umich.edu/bitstream/2027.42/83383/1/1986.Huesmann.PsycProcesPromottheRelaBetExpostoMedViol&AggBeha.JourofSocialIssues.pdf

The informational data released by the Journal of Social Issues pertains to a developmental theory of correlation with exposure to media violence and the maladaptive behavioral effect that it can pose. This article addresses if there is causation rather than correlation to media violence exposure and aggression. The causes of aggressive behavior are addressed and exposure to media violence was not listed. The topic of childhood aggression and criminal behavior as an adult was also discussed. It is documented in the article that aggression is usually stable over a long period of time and does not usually escalate. Learning of aggressive behavior and social behavior along with aggressive scripts were also covered. In summary it was found that exposure to media violence is most likely correlational rather than causation of aggression and violent behaviors. This article contains mostly the same statements that can be found in other research material.

Donnerstein, E., & Smith, S. (1997). Impact of media violence on children, adolescents, and adults. In S. Kirschner, & D. Kirschner (Eds.), Perspectives on psychology and the media (pp. 29-68). http://dx.doi.org/10.1037/10509-002

The information released in this book chapter covers some statistics released by the American Psychological Association in 1993 that address the continued rise in children and teens committing violent acts and criminal behavior. The book chapter also address "that there is no single cause to violent behavior" (Donnerstein & Smith, 1997, p. 30). The types of violence that are being placed in the media are also discussed. Gerbner and Signorielli, (1990) cited in (Donnerstein & Smith, 1997) say that, "there are approximately 5 to 6 violent acts per hour on prime-time television and 20 to 25 violent acts per hour on Saturday morning children's fare" (p. 31). The chapter details the excessive amount of time that children watch TV. The chapter in Donnerstein and Smith (1997) avers that "the level of violence on broadcast television has remained relatively constant over the last two decades" (Gerbner, 1992 cited in Donnerstein & Smith, 1997, p. 32). The chapter goes on to address the issues of TV programming and media violence and exposure remains a correlation to aggressive and violent behaviors in children and teens.

Hanratty Thomas, M., Horton, R., Lippincott, E., & Drabman, R. (1977). Desensitization to portrayals of real-life aggression as a function of television violence. Journal Of Personality And Social Psychology, 35, 450-458. http://dx.doi.org/10.1037/0022-3514.35.6.450

The research data hypothesizes that viewing violence on TV desensitizes the viewers to real life violence. In two separate experiments researchers used young children and college students in which they viewed film clips displaying violent and non-violent behavior or acts except for female subjects. The results and discussion determined that there was increased arousal for the subjects that viewed violent film clips. Review is par for the repeated results in most other research experiments.

Violence in Mass Media. (n.d.). Retrieved from http://www.apa.org/about/policy/media.aspx

This article is a prelease from the American Psychological Association Board of Directors and Board for the Advancement of Psychology in the Public Interest Council who have determined through research evaluation that over the past years has escalated. The APA Council has released information and suggestion in the following areas: mass media violence leads to aggressive behavior - viewing violence desensitizes people to its negative effects - the viewing of violence increases viewers' tendencies for becoming involved with or exposing themselves to violence - has determined that most children's television programming contains acts of violence. The article is informative and coincides with other forms of information and suggestions.

There has been some research done in the area of longitudinal studies performed. Some of the articles also relate to exposure to mass media violence as a child can lead to violent and aggressive behavior as an adult. Some participants in studies are currently or have been incarcerated for violent offences.

Childhood Exposure to Media Violence Predicts Young Adult Aggressive Behavior, According to a New 15-Year Study. (2003). Retrieved from http://www.apa.org/news/press/releases/2003/03/media-violence.aspx

The data released by the American Psychological Association is a multi-year study that addresses the exposure, by children, to media violence and the continued display of violence in TV programming and the outcome of such. The method used is a follow up study that was conducted in 1977 of over 500 participants. The results released show that both men and women who were exposed to media violence while growing up continued to display aggressive behavior as an adult. The conclusion brings forth "a number of steps parents and society can take to prevent or reduce this effect. The article also gives the suggestion of "V-chip technology, which gives parents a way to control what the TV will allow to be broadcast in the home, is a step in the right direction, according to the authors, "but only if a content-based rating system is used that would actually allow parents to make judgments on the basis of violent content instead of the age guideline rating system used for many programs" (para. 8). The article coincides mainly with other research on the topic of mass media violence and also offers suggestion to parents as to educating and controlling their children's TV viewing.

Ward, D. (1986). Television and violent criminal behavior: Beyond the bobo doll. Violence And

Victims, 1, 177-190. Retrieved from http://ehis.ebscohost.com/ehost/detail?sid=180da99d-1e44-4f8d-bc05-f9294ea9371f%40sessionmgr11&vid=7&hid=22&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=psyh&AN=1988-10928-001

The data in this study expounds on Albert Bandura's Bobo doll experiment. The study is a continuation on the social learning theory that consists of over 90 male participants between late teen to mid-twenties; some of the participants are incarcerated and have charges that have been deemed violent. Some of the subjects are non-violent and are not incarcerated. The hypothesis of the researchers is children who are exposed to media violence as a child continue to exhibit aggressive and violent behaviors as an adult when exposed to media violence and parental violence and or abuse. The experiment is a self-report questionnaire that consists of questions pertaining to television habit and media violence exposure as a child. The results determined that "high exposure to television during childhood years was related to the commission of a violent crime during young adulthood if violence was also present in the home" (Ward, 1986, para. 10). The study is status quo that exposure to violence correlates with continued aggressive behaviors. The study did not reveal any information in regards to the non-incarcerated participants.

Although there are few actual observational studies in the United States, there are some that have been performed rather recently in other countries; some studies have been performed in Germany in particular as exposure to mass media violence does seem to cross cultural boarders.

Krahé, B., Busching, R., & Möller, I. (2012). Media violence use and aggression among German adolescents: Associations and trajectories of change in a three-wave longitudinal study. Psychology Of Popular Media Culture, 1. http://dx.doi.org/10.1037/a0028663

The issue addressed is a two year longitudinal study to determine if there is any further association between viewing mass media violent situations and the display of aggressive behavior. Over seventeen hundred high school students from Germany participated in the two year study. This study is a replication of a study that was performed in the United States. Researchers in this study looked for patterns of violent media use over a period of time. The average age of the participants was thirteen and a half years old. Self-report measures were used to examine a critical outcome of additional episodes of violence. The findings show that there was no evidence of greater episodes of violence reported by the participants. The study did not show a continued path of aggression by the participants in a two year period which was measured on a multiple waves scale. This is a self -report study that can have instances of untruthful answers on the measurement tool.

Krahé, B., Möller, I., Huesmann, L., Kirwil, L., Felber, J., & Berger, A. (2011). Desensitization to media violence: Links with habitual media violence exposure, aggressive cognitions, and aggressive behavior. Journal Of Personality And Social Psychology, 100(4), 630-646. http://dx.doi.org/10.1037/a0021711

In this article the data provided by the Journal of Personality and Social Psychology views the desensitization that takes place with continued viewing of media violence. The study design is a self-report questionnaire that examined four components - violent film clips, desensitization to violence both in terms of a decrease in anxious arousal and of an increase in pleasant arousal, altered emotional reactions to violent films as a situational predictor of aggressive cognitions and behavior, and by comparing responses to violent media stimuli with responses to sad and funny stimuli to address the issue of the content specificity of the aggression promoting effects of desensitization (Krahé et al., 2011). The participants consisted of over 600 students enrolled in college. The participants viewed comedy clips, sad clips, and violent/aggressive film clips and then documented their level of emotional arousal on the questionnaire. It was found that participants documented a higher level of arousal after viewing the violent clips. This study seems to state very little new or pertinent information. Most anyone is likely to assume that violent films clips are more likely to evoke a higher level of arousal. This article is likely to have some validity.

When a therapists, counselors, and clinicians in general, take on the care of patients, these professionals want and need a clear cut understanding of research that has been conducted and the most recent therapeutic treatment approach that is available. Professionals rely on Evidence Based Practices and Programs. The definition of Evidence Based Practice is "applying the best available research evidence in the provision of health, behavior, and education services to enhance outcomes" (Metz, Espiritu, & Moore, 2007, para. 2). Other definitions of Evidence Based Practices given by Metz, Espiritu, and Moore, (2007) include the following: The American Psychological Association defines EBP as "the integration of the best available research with clinical expertise in the context of patient characteristics, culture, and preferences [and] The Institute of Medicine (IOM) defines EBP as "the integration of best-researched evidence and clinical expertise with patient values" (para. 3).

Evidence Based Programs are an important aspect to any treatment and it is important to choose the program that is right for the client's particular need. Furthermore, it is important for the client to be informed as to the content of the program and what he or she can expect for the outcome. Moreover, it is important for the client to ask question regarding the program so the client has a better understanding of what is to be expected.

In regards to Evidence Based Programs and Practices and mass violence, the National Institute of Mental Health has released a workshop to reach consensus on best practices. This publication goes well beyond exposure to violence and a correlation to violent or aggressive behaviors. This release is geared toward victims of mass violence such as war or some sort of mass catastrophe in the likes of 911. NIMH (2002) says that, "Research and program evaluations are critically important components in advancing our understanding of, and ability to provide, effective early interventions" (p. 12). Early triage, assessment, and treatment, are essential for the best positive outcome ("NIMH," 2002). NIMH (2002) goes on to aver, "Research and program evaluations are critically important components in advancing our understanding of, and ability to provide, effective early interventions" (p. 22).

Mental Health and Mass Violence: Evidence-Based Early Psychological Intervention for Victims/Survivors of Mass Violence. A Workshop to Reach Consensus on Best Practices. (2002). Retrieved from http://www.nimh.nih.gov/health/publications/massviolence.pdf

This is a report released by U.S. Department of Health and Human Services, U.S. Department of Defense, U.S. Department of Veterans Affairs, and U.S. Department of Justice, and the American Red Cross in 2002. The release entails a workshop to reach a consensus on best practices for victims and survivors of mass violence. The areas covered in this report includes the topics of - Key Operating Principles of Early Intervention, Guidance on Best Practices Based on Current Research Evidence, Key Considerations for Timing of Early Interventions, Screening for Survivors, Follow-Up, Expertise, Skills and Training for Providers of Early Intervention Services, Research and Evaluation, Ethical Issues, and Key Questions to Address Within the Field of Early Intervention ("NIMH," 2002). The committee determined that Americans are becoming more and more vulnerable to mass violence and a plan needs to be in place that will provide a suitable plan to assist victims of a mass violence occurrence ("NIMH," 2002). The plan/workshop is grossly detailed and covers most every aspect of a mass violence situation.

Evidence based Programs and Practices seemingly provide strong services that provide help in many ways. It is important to inform clients and be cognizant of the questions that are asked and provide information and additional information to questions that may not be asked. No program is perfect and continued research have to continue to assist in providing clinicians with research results that allow us to continue to assist others in the critical areas and stages of their life.

Choosing the Right Treatment: What Families Need to Know About Evidence-Based Practices. (n.d.). Retrieved from http://www.nami.org/Template.cfm?Section=child_and_teen_support&template=/ContentManagement/ContentDisplay.cfm&ContentID=47656

This is an informational article that provides suggestions for choosing the right evidence based program for the client. In review, some of the suggestions are as follows - Clients learn as much as possible about the program before starting. Some of the questions that NAMI suggests asking are: Are there any other treatment options available and what are the goals that the client can be expected to accomplish; are the goals time limited ("NAMI," n.d.)? Also, will there be any less distress and will relationships improve with the family ("NAMI," n.d.)? The article also mentions improvement with peer functioning and how and when will the client know if the treatment plan is working ("NAMI," n.d.).

Although this article is informational, the suggestions seem to be of great value to the client that might not have a full understanding of programs that are available to them.

Evidence-Based Practices for Children Exposed to Violence: A Selection from Federal Databases. (2009). Retrieved from http://www.safestartcenter.org/pdf/Evidence-Based-Practices-Matrix_2011.pdf

This program from the U.S. Department of Justice U.S. Department of Health and Human Services addresses services for children who have been exposed to violence. This is a population based service to assist children, families, and communities, that have been exposed to violence ("DOJ and DHHS," 2009). The two service type characteristics that the DOJ and DHHS list are facilitator and barriers. DOJ and DHHS (2009) broadly define the phrase "children exposed to violence" and expound it to include, "being a direct victim of or a witness to violence, crime, abuse, or other violent incidents in the home, school, or community. Exposure may also include being exposed to the aftermath of a violent incident or event" ("DOJ and DHHS," 2009, p. 1). This can also include exposure to mass media violence according to the statement. If the exposure is severe enough to promote aggressive or violent behavior, then some kind of intervention is likely needed. This detailed article targets some specifics to mass media violence and deserves further review and seems to be valid.

The topic that has been approached and discussed throughout is exposure to mass media violence correlates or does not show correlation to aggressive and violent behaviors in children. Since there is more research that shows a positive correlation to mass media violence and maladaptive behaviors, the Evidence Based Program and Practice that would best likely be suitable for this occurrence is Evidence Based Programs that have been shown to have positive outcomes for children that have been exposed to violence.

Although there are no direct evidence based programs for victims of exposure to mass media violence, some private groups offer assistance as to what parents can do to control what their children watch, and purchase. It seems that some groups are offering parents information so guidelines can be set by the parents to become more knowledgeable as to what their children are viewing, playing, and listening to.

Thoman, E. (n.d.). What Parents Can Do About Media Violence. Retrieved from http://www.medialit.org/reading-room/what-parents-can-do-about-media-violence

This is an informational article with no research or data provided. This article provides information as to what parents can do to take charge and control what their children view regarding mass media violence. Thoman (n.d.) lists five ideas - Reduce exposure to media violence - Change the impact of violent images that are seen - Locate and explore alternatives to media that solve conflicts with violence - Talk with other parents - and Get involved in the national debate over media violence (Thoman, n.d.). The article is informative and lists helpful ideas for parents.

Dr. Eugene Beresin, Director of Child and Adolescent Psychiatry Residency Training 

Massachusetts General Hospital and McLean Hospital, feels that this is a prime time for clinicians to move forward in treating victims of exposure to mass media violence.

Beresin, E. V. (2010). The Impact of Media Violence on Children and Adolescents: Opportunities for Clinical Interventions. Retrieved from http://www.aacap.org/cs/root/developmentor/the_impact_of_media_violence_on_children_and_adolescents_opportunities_for_clinical_interventions

This informational article provides no research or data and contains the thoughts and feelings of the author towards clinicians treating victims of mass media violence. Dr. Beresin (2010) says,

"Child and adolescent psychiatrists, pediatricians and other physicians can have a major impact on the effects of media violence. The American Academy of Pediatrics (AAP) has created a list of recommendations to address television violence. It suggests that physicians talk openly with parents about the nature and extent of viewing patterns in their homes" (Beresin, 2010, para. 5).

The attitude of Dr. Beresin seems to be one that other clinicians should adhere to in the near future - possibly sooner than later. It seems more likely that most clinicians want to look at other factors of aggressive and violent behaviors such as, peers, disciplinary issues, and single parent families that often leave children alone to care for themselves for several hours per day. Blame is placed on lack of structure and few if any boundaries that are being set for the child. It appears that more focus should be placed on what the child or teen this is playing on the Wii game, or the music lyrics that are blaring from the IPod.

Although Dr. Beresin's article is of opinion, there seems to be some validity in his thoughts that parents, as well as, practitioners have to start focusing more on children and teens social involvement and their exposure to violence. Dr. Beresin seems to see the correlation to exposure to media violence and aggressive and violent behaviors. This article is informational and asks clinicians to take a harder look at mass media violence exposure and the correlation to aggressive and violent behaviors and construct a plan of treatment.

In conclusion exposure to mass media violence seems to be a product of one's social environment. Research has shown that exposure to mass media violence, whether it be on television, video games, music lyrics, or some other form of media, can present issues for children and teens and possibly adults as well. Numerous research results have shown a strong correlation between exposure to mass media violence and the display of aggressive or violent behaviors. Some research has even shown that exposure to mass media violence correlates with aggression and violence as adults that has led to incarceration for violent crimes. There has been no scientific research that shows causation - causation mainly arises from some people's opinion and not research.

Some non-scientific research has shown that advertisers tend to market children and teens into buying these types of programs such as gaming or music products. Sports and entertainment companies are also said to be the blame for targeting marketing practices. Even though rating systems and parental advisories have been placed on products that contain violent portrayals, selling it to minors is not often enforced according to some articles.

Research by Erik Erikson has shown results that humans move through stages in life and the targeted age groups by advertisers are likely not mature enough to adapt to the type of material they are playing, viewing or listening to. Also, there are no evidence based programs to assist victims of mass media violence. Some programs touch on the subject; however, there are no concrete programs available. There have been minimal articles or discussion as to the treatment of these victims. This is something that might take place at a later day and time.

Observational research is of the past due to ethical violations. There is still some research of this type that is being conducted in other countries - mainly Germany. The research conducted there still shows only a correlation and not causation. Absolutely nothing is going to improve regarding mass media violence unless strict laws are put into place that prohibits the sale of products that contain violent acts to be sold to minors. Furthermore, clinicians have to start placing attention on maladaptive behaviors and looking deeper into the client's social environment.

It has also been said that we as humans desire to view portrayals of violence (Goldstein, 1999). It seems that the movie, gaming, and music industry, rely on our appetite to listen to and view such material. Our desire for violent type entertainment seems to link to maladaptive type behaviors for the consumer, particularly children and teens, and a hefty bank account for production companies. "It seems to offer something for everyone" says Goldstein (1999) referring to depictions of violence in movies, music, and gaming systems.

Goldstein (1999) goes on to say that "Boys and men are the most avid consumers, the target market [and] every study of the subject finds that males far more than females are drawn to violent entertainment (Goldstein, 1999, p. 273). This statement has shown true in most previous study results. In an interesting news article authored by, Ryan Foley (2012) of the Associated Press reviews a lawsuit filed by a female prison guard in the state of Iowa. This news article reports that a female guard is filing a lawsuit because the prison where she is employed allows violent inmates to view movies that show scenes of violence that include sexual scenes (Foley, 2012). The officer, Kristine Sink said, "What are we saying to the sex offenders that are already convicted of these crimes and then we provide them visual viewing to fantasize about or to act upon" (Foley, 2012, para. 10). It seems that the correlation is just as strong, even in the prison systems.

In another interesting new article, residents in a town in Connecticut are trying to rid their town of all violent video games (Morris, 2012). The town is near the site of the mass killings that took place just a few weeks ago. Residents can take their video games to the local drive-in theater and place them in a fire; in turn they will receive a gift certificate to a family event (Morris, 2012). Although people seem to be taking a mild stance against mass media violence, however, until some strict guidelines are put into place, there is little if anything that is going to correct exposure to mass media violence.



rev

Our Service Portfolio

jb

Want To Place An Order Quickly?

Then shoot us a message on Whatsapp, WeChat or Gmail. We are available 24/7 to assist you.

whatsapp

Do not panic, you are at the right place

jb

Visit Our essay writting help page to get all the details and guidence on availing our assiatance service.

Get 20% Discount, Now
£19 £14/ Per Page
14 days delivery time

Our writting assistance service is undoubtedly one of the most affordable writting assistance services and we have highly qualified professionls to help you with your work. So what are you waiting for, click below to order now.

Get An Instant Quote

ORDER TODAY!

Our experts are ready to assist you, call us to get a free quote or order now to get succeed in your academics writing.

Get a Free Quote Order Now