The History Of Digital Innovation

Print   

02 Nov 2017

Disclaimer:
This essay has been written and submitted by students and is not an example of our work. Please click this link to view samples of our professional work witten by our professional essay writers. Any opinions, findings, conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of EssayCompany.

Digital Innovation

This second part of the major report has produced investigation on further new developments of the the product virtual rehab designed and licensed by virtual group. This second part of the report will let organization know that how much more needs to be done for more success in the upcoming year 2013. As organization has decided to extend its organizational operations it requires more advanced and improved technology for the future patients and researchers. Organization requires some more computers and advanced server with latest technology.

If the key recommendations are followed and recommended options are vigorously pursued, the project holds good probability for success. The completion of this study is only the first step among many more to reaching the goals in the research sector. Success is also highly contingent on raising nearly $500,000 for capital expenditures and to provide working capital. The organization must play to its core strengths of member-owned and community-based. An activist steering committee is going to need to demonstrate leadership; otherwise, this project’s feasibility is marginal.

Nursing maintenance, remote maintenance is required, the cost of delivery is very attractive. In this paper, we propose a distributed virtual rehabilitation system, a remote location so that patients, doctors, especially in real-time interaction, with touch-based training platform, portable immersive facilities, physicians, and using the domination of their work, wearable body to review patients with appointments. Expensive haptic force feedback communications over the Internet instead, we model the virtual, 3D virtual environments and strain relations between the model network refusing use. System Restore us an interesting and flexible way doctors and patients will be taken for victims.

Feasibility Report

This major report part 2 has been issued for the further research and developments of the project implemented by the Virtual Group. This project has been designed for the developments in the rehabilitation process. This project requires some new updated technology and machines for the organization. These machines will be more helpful in the rehabilitation process. The organization provides some training facility at home for those who cannot come to attend the proper training given at the center.

Virtual rehabilitation is called "the recovery which you can completely replace traditional interference, in which case the recovery. "VR" If the noise. "Tele-rehabilitation." After simulation exercises in teaching patients, called the "object "or use a video game to be developed. Muscular System - patient Simulator rehabilitation. (eg, rubber COATED BALL Power peg board), so simulations, virtual environments inducing patients with cognitive deficits .

Rehabilitation of patients with stroke and fill vr stage chronic disease shown as an effective recovery vr fear of flying, Vietnam Syndrome, fear of heights, and in patients with coronary artery disease in patients with chronic advanced VR tele-rehabilitation. I use the muscles, bones and improvements for patients following a stroke. However, little information is currently available.

Virtual reality offers significant advantages when used in the rehabilitation of patients suffering from various ailments. These patients are encouraged to adjust the sensitivity and variability of patient-based data storage transparently access remote data access to economies of scale to reduce costs of health challenges the use recovery VR. lack of computer skills, lack of infrastructure, expensive equipment (default), adequate infrastructure (tele-rehabilitation for rural areas), and issues of patient safety.

Costing

In favor of giving more and good service to the patients, the organization should offer low cost treatment for those patients who cannot afford the expensive treatment. Support cost recovery In addition, software development, and make it a little cheaper. People VR tools are used to create and run the event Patients on the train. Later, game software Hundreds of thousands of dollars, now you (3D Studio $ 500, or you want to buy this game Germany). The code you write JAVA3D as well as a free, works well with animals Delay and rate updates can create a feedback tool.

Short modern research, our team In fact, patients with upper extremity disorders and that education.

After stroke . Move the finger length ratio Cyber ​​Gun The use of the rotational speed,

Equipment is expected to cost approximately $ 10,000 of the world $ 6000 license. A review of the work, Medicine Dentistry, College, New Jersey high Motivation, and reliable system. In this report, we presented the work of economic iteoyayi Rutgers University has now grown to be the second part Computer Hardware emotional experience three times You have to use the software. Values ​​and functions Four years, comparing the two systems In future research directions.

Cost comparison between the high-end and low-end cost finger training systems

Variable Low-End System High-End System

Computing platform Xbox $175 PC $1,500

Glove PS $13 CyberGlove $10,000

Programming toolkit Java 0 (free) World Tool Kit $6,000

Monitor or TV $300 $300

Extra components $61 None

Total Cost $549 $17,800

New Technology

The low-cost rehabilitation system that is being developed for hand rehabilitation post-stroke is shown in Figure 1. It consists of a modified Xbox that runs the training exercises, a P5-glove which measures the flexion of all fingers as well as the wrist 3D position, a graphics display (in our case a color monitor), and Internet connection to a laptop used in software development. The reasons for choosing the Xbox as computing platform are cost, large number of existing systems in patients’ homes and the possibility to modify its hardware as required for use as a rehabilitation platform.

The Xbox is a sixth-generation gaming system made by Microsoft. It contains a Pentium III CPU (733Hz), an Nvidia Graphics Processing Unit (GPU) chip, a 10 GB hard drive, a 1-GB front side bus, unified memory architecture, USB ports, NVidia audio processor, and a network interface. The Xbox used in our experimental system was version 1.4 containing a Conexant video encoder, a 1.00.5101.01 kernel version, and a 1.00.5960.01 version dashboard.

Conclusion

VR application approach common experience shows that motor and cognitive rehabilitation intervention in this promising tool with a wide range of conditions to be applied, it seems. This paper is a proof that this technology works in a real-time quantitative 3D, provide analysis and provides preliminary evidence that with the right training conditions using interactive computer paralysis, motor and cognitive skills may increase themes may have.



rev

Our Service Portfolio

jb

Want To Place An Order Quickly?

Then shoot us a message on Whatsapp, WeChat or Gmail. We are available 24/7 to assist you.

whatsapp

Do not panic, you are at the right place

jb

Visit Our essay writting help page to get all the details and guidence on availing our assiatance service.

Get 20% Discount, Now
£19 £14/ Per Page
14 days delivery time

Our writting assistance service is undoubtedly one of the most affordable writting assistance services and we have highly qualified professionls to help you with your work. So what are you waiting for, click below to order now.

Get An Instant Quote

ORDER TODAY!

Our experts are ready to assist you, call us to get a free quote or order now to get succeed in your academics writing.

Get a Free Quote Order Now